RULES REFERENCE / EQUIPMENT

The Armoury

Weapons, armour and specialist equipment for every warband, presented as a practical tabletop reference.

RULES REFERENCE / VERSION 2.3

Weapons and equipment

RangedMeleeDefenceArmourMovementCommandHeavyPrecision

Every fighter's issued equipment is included in its base cost. The Sniper is a paid +8 point loadout for a single Skirmisher in each three-model patrol, not a separate squad. The Sniper's Hunting rifle has 30-inch range, Force 3, one attack, Damage 2 and +1 to Hit while stationary. Precision selects any visible individual enemy fighter, bypassing the normal Bodyguard's Oath allocation. Expert Hider imposes −1 on ranged Hit rolls against the Sniper, but the Sniper has only W1, Save 6+ and no melee concealment. Other Hunting rifles do not receive the Sniper abilities.

Open Army Builder →How combat works →

Issued fighters and prepared builds

Weapon profiles

Each profile supplies Range, Force, Attacks and Damage. For melee weapons, the fighter's Melee Attacks/Damage are used where a weapon has no fixed value.