RULES REFERENCE / VERSION 2.3
Weapons and equipment
Every fighter's issued equipment is included in its base cost. The Sniper is a paid +8 point loadout for a single Skirmisher in each three-model patrol, not a separate squad. The Sniper's Hunting rifle has 30-inch range, Force 3, one attack, Damage 2 and +1 to Hit while stationary. Precision selects any visible individual enemy fighter, bypassing the normal Bodyguard's Oath allocation. Expert Hider imposes −1 on ranged Hit rolls against the Sniper, but the Sniper has only W1, Save 6+ and no melee concealment. Other Hunting rifles do not receive the Sniper abilities.
Issued fighters and prepared builds
Weapon profiles
Each profile supplies Range, Force, Attacks and Damage. For melee weapons, the fighter's Melee Attacks/Damage are used where a weapon has no fixed value.
