VETERANS / INJURIES / THE AFTERMATH

Campaign Journal

A local record of four scheduled battles, with a fifth deciding match if the campaign ends tied. Record battles, the surviving warband, XP and injuries. Cryptid Veterans earn dice from damage dealt, and secured trophies may be banked for a later battle. The journal does not silently change army points or fighter profiles.

Open current roster →

YOUR CAMPAIGN

The company ledger

Checking locally saved warband…

This journal uses browser storage. Saving a roster on another phone will not make it appear here. Export JSON as a backup.

THE FOUR BATTLES

Records of the field

If the campaign ends tied, play a fifth all-out battle with no voluntary retreat.

THE PEOPLE WHO SURVIVED

Veterans and their scars

Choose a saved fighter to record earned XP, an injury, or a note. The campaign's provisional XP result is determined by rolling D6 after a battle: 1–2 grants 1 XP, 3–4 grants 2 XP and 5–6 grants 3 XP. Confirm any upgrade with both players before changing the army builder.

CRYPTID HUNTERS / SCARS OF THE WASTELAND

Cryptid Veterans and trophies

Each squad that wounds a cryptid becomes a Veteran. For every five actual Wounds dealt by that squad, you earn one Cryptid Die. Spend one die to reroll a failed Hit, Wound or Save against a future cryptid, but never a natural 1. Unique trophies must be secured from a fallen cryptid and can be used only once.