Choose a faction
Pick one of the six factions and its starting city.
See the factions →THE FIRST FIELD MANUAL / BEGIN HERE
Everything you need to get your first Age of Ash battle onto the table. No particular miniatures brand required.
THE PRACTICAL LIST
You can proxy the models and scenery for your first trial. The rules are experimental, so there's no need to buy an army before trying them.
TWO COMPLETE EXAMPLES
See how a game flows over five rounds, with dice rolls, orders, shooting, hazards and objectives explained as they happen. The Fallen Reliquary features a radiation storm; The Drowned Causeway adds cryptids, artillery and relic extraction.

SIX STEPS TO THE TABLE
Pick one of the six factions and its starting city.
See the factions →Start at 400 campaign points. Recruit your Captain, four Officers and two Core squads. Add extras within your allowance.
Open Army Builder →Place scenery, three objectives and a neutral three-mutant patrol at each objective.
Use the learning mission →Roll a D6 for table edges. Take turns placing formations and mark any Skirmishers held in reserve.
Deployment details →Both Captains may issue up to two orders. Add one coloured token to the bag for every active formation.
Command rules →Draw a token. Its owner activates one matching formation. Repeat until the bag is empty.
Full activation rules →KEEP THIS OPEN BESIDE YOUR FIRST GAME
This is the basic playable loop for a friendly test battle. Use your roster for each fighter’s numbers. The Field Manual covers special abilities, unusual situations and exact rulings.
Skip directly to the tool you need. The rules, builder and Play Mode work in the browser; campaign records can be kept locally on your own device.